
Landscapes
A selection of personal environment design and paintings…

Google - Project Bloks
Role: Animation Direction
Client: Google
Studio: Google Creative Lab
Creating a development platform for tangible programming.
Google Creative Lab created a modular system for tangible programming made up of electronic boards and programmable pucks — which enable you to send instructions to devices when connected together. Our aim is to create an open hardware platform to help developers, designers, and researchers build the next generation of tangible programming experiences for kids.
We wanted the film to reflect the nature of the coding kits; tactile, dynamic and life-size. This meant using the real circuit boards and developing an animation style that could work alongside them and feel real whilst still alluding to the fact that the coding kits were examples rather than finished products.
Paper craft and stop-motion was the perfect fit, it allowed us the flexibility to create models that had texture and also show hands interacting with them.
I was tasked with developing the motion design principles and directing the animation. This involved working on the initial look and feel for the treatment, full storyboarding & animatics, and planning the in-camera animation techniques. I was then directing animation on set and working alongside our production team.
We developed the film internally at Google Creative Lab, working with the incredible designers & animators Nearly Normal and production company F1lm Club.
Creative agency:
Google Creative Lab London
Creatives (alphabetical):
Graeme Hall, Hana Tanimura, Jayme Goldstein, João Wilbert, Justin Li, Steve Vranakis, Zebedee Pedersen
Design and art direction:
Hana Tanimura
Design support (alphabetical):
Mary Leonard, Sofia Clausse
Film and animation (alphabetical):
Across the Pond, Doug Hindson, Justin Li, Max McCabe, Nearly Normal, Th1ng
Producers (alphabetical):
Alex de Castro, Lou Trethewey, Natalie Goburdhun
Website build:
Potato, Sam Honigstein
Photography:
Robert Couto
Project partners (alphabetical):
IDEO, Paulo Blikstein (Stanford),

Netflix - ‘Carmen Sandiego’
Role: Environment Design
Client: Netflix
Studio: Chromosphere L.A.
Background designs for the Netflix series 'Carmen Sandiego'
I worked on a number of the environments for the second series of ‘Carmen San Diego’, produced by Chromosphere L.A.
Art directed by Sylvia Liu & Eastwood Wong.

DIS \ CONNECT
A search for higher meaning, dissatisfaction with the status quo and a sense that you’re the first person to feel this way. You're not. A semi-satirical coming of age story told by handmade wooden puppets.
"This quiet, unassuming short with a truly excellent and funny script is tearjerkingly perfect."
‘DIS \ CONNECT’ was my graduation film from the Illustration & Animation course at Kingston University. All models and sets were hand-made from wood & card, hundreds of individual pieces were designed, cut, sanded, glued and painted. Rather than stop-motion, the film was shot live-action with strings and rods controlling the puppets and everything was captured in-camera.
Additional credits:
Voiceover - Tom Hillenbrand
Sound Design - James Green
Additional Model Making - Pedro Foppa
Additional Puppetry - Thea Glad, Matt King, Gus Scott, Sam Stobart, Imogen Woolley

Skew
"The iPhone concept that will make you fall in love with skeuomorphism."
'Skew' turns the idea of skeuomorphism on it's head: we re-made some well known skeuomorphic interface designs in the materials and objects they were trying to imitate; as well as subtly commenting on the mundane cycle of the digital day-to-day.
Made in one week by Doug Hindson, Carrie Bale and Jooyoung Ryu

Frisson
Some of the most powerful and emotional moments in cinema have also been the most tense, the most thrilling. This film aims to capture that moment of 'frisson' - a sudden strong feeling of excitement or fear; a thrill.
Winner of D&AD brief for Digital Cinema Media - In Book Award.